BEPU Debug Drawing

Dec 24, 2011 at 2:18 PM

It's me again!

I'm working on creating a BEPUCollisionMove-derived class that will allow me to use the Vehicle class from BEPU (might be a nice addition to the IGF framework). I remember from some of the early BEPU implementations in SunBurn, there was a way to see the BEPU objects drawn on screen through a debug option. Is there a way to turn on such a thing in IGF?


Dec 24, 2011 at 3:31 PM
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Dec 28, 2011 at 2:33 PM

This was part of the plan and will be added as soon as possible.