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Problem with changeset 12247

Feb 9, 2012 at 4:25 PM

I think there might be a problem with your most recent check-in.  In Indiefreaks.Game.Particles, the class ParticleTrigger tries to trigger the proxy but never sends in a deltaSeconds parameter to the proxy.

Forgot a file? ;)

Feb 9, 2012 at 10:19 PM

Nope, project mercury removed the need to pass elapsed time with the latest changeset. it works perfectly in Ace on Steroids so it shouldn't be an issue for you neither.