Possible team up for SQLite implementation in indiefreaks game framework

Mar 29, 2012 at 12:24 AM
Edited Mar 29, 2012 at 12:28 AM

Im going to eventually use an in-game editor that uses SQLite implmenetation on xbox 360 because I found a SQLite library that will work on the xbox 360 xna code. Can you please help me implement this i will show you a possible sample that uses it for xbox 360 in xna 4 but probably isnt updated to xna 4 refresh.

Heres the link:

updated: forgot he moved the source to github:


Heres the create.msdn.com forum post:


 It appears that in the forum post he talks about using it but the xml tags put together dont even make sense to me but is it possible to see a library from a dll file?


Mar 29, 2012 at 9:32 AM

Hi jeffman,

I'm sorry but I have no time available for additional features on the framework. I'm already very much busy with the current roadmap, Ace on Steroids release, creating the tutorial video series to document the framework and personal real life issues.

However, feel free to use the SunBurn Manager approach, get the latest source code changeset and add this feature on top of it.

IGF uses SunBurn Manager implementation design to be as flexible as possible and inherently support their Plugin approach. So if you come up with your own implementation, you could then use the codeplex Patch submission process and I'll be glad to review it and check it in once finished.