This project is read-only.


Rating: No reviews yet
Downloads: 210
Change Set: 10739
Released: Dec 22, 2011
Updated: Dec 23, 2011 by indiefreaks
Dev status: Beta Help Icon

Recommended Download

Application IGF v0.9.1.0 Runtime Binaries only
application, 2106K, uploaded Dec 23, 2011 - 210 downloads

Release Notes

Just added the BloomPostProcessor kindly upgraded from XNA 3.1 & SunBurn 1.3.2 and a few bug fixes & improvements:

Feature: Added a new BloomPostProcessor to add some glow & bloom effects to your scene without the HDR provided by the SunBurn post processor.
Feature: Added 4 statistics to SunBurn Statistics system: Session_PlayerAgents_Count, Session_NonPlayerAgents_Count, Session_BytesPerSecondReceived, Session_BytesPerSecondSent.
Feature: ParticleSystems can now be created based on ProjectMercury particle system editor.
Feature: BEPUCollisionMove and its inherited classes can now be Enabled or Disabled so that you can control when physics should be applied.
Feature: GUI Controls can now be rotated.
Bug: Fixed an InvalidOperationException that could be randomly thrown when a GameState was getting loaded asynchrnonously
Misc: Agent now inherits from BaseComponentManualSerialization<ISceneEntity> to prepare support on the SunBurn Editor.
Misc: Added the Serializable & EditorObject attributes to PlayerAgent & NonPlayerAgent classes to prepare support on the SunBurn Editor.
Misc Now PlayerAgents and NonPlayerAgents get automatically removed from the Session when their ParentObject get removed from the ObjectManager to avoid them to be processed.
Misc: Added a Queue base system to the Processing of PlayerAgent and NonPlayerAgent Behaviors to avoid a Collection changed exception when they retrieve themselves from the Session (also prepares for Multithreading support).
Misc: Added a check on Session update to avoid processing PlayerAgent and NonPlayerAgent Behaviors if they are not attached to a SceneEntity or SceneObject instance.
Misc: BEPUCollisionMove now automatically adds or removes their associated SpaceObject or Entity to the BEPUPhysics Space instance when their SceneObject is submitted or removed from the ObjectManager.
Bug: Fixed a bug where BEPU Entities wouldn't be properly initialized.
Bug: Fixed a bug where StaticMeshCollisionMove instances would always throw an exception when colliding with another object.

Reviews for this release

No reviews yet for this release.