Last edited Oct 10, 2011 at 8:19 PM by indiefreaks, version 4


Valleriani Aug 9, 2012 at 6:01 PM 

I was curious on the status of the new tutorials. I had just grabbed the Sunburn Pro edition a couple days ago, and ran into this gem. Was curious onto it so I can tackle it, or if you know of some tutorials that may work with the new version. Thanks mate!

Strikerx87 Feb 3, 2012 at 12:51 AM 
Hi Indiefreak, thanks for answering back and I was able to find that out last night when I started looking at everything between my project and your source code and saw that I needed to change to HiDef. Can't wait for the updated tutorials as WP7 is the platform I want to target. Anyways, thanks for making this awesome framework.

indiefreaks Feb 2, 2012 at 9:01 AM 
Hi Strikerx87, the current tutorials were meant to be run with IGF v0.8.x and with the release of SunBurn 2.0.17, I had to make some breaking changes in the framework and therefore it also broke the tutorial videos and source code slightly.
I'm currently working on a totally new set of tutorials using the same project that I'll get published as soon as I finished the full game for Windows, Xbox360 & WP7. It shouldn't be long before you see that released.
For your current issue, simply set your project to the Hidef profile and it should compile just fine. :)

Strikerx87 Feb 1, 2012 at 9:54 PM 
Hi indefreak, when I try to run my code and the source code you provide I get a runtime error that states:
XNA Framework Reach profile requires TextureAddressMode to be Clamp when using texture sizes that are not powers of two.
This shows up at the application.Run();
It worked before adding the splashscreen. Is there something else I need to do in order to get it working correctly?

Strikerx87 Feb 1, 2012 at 9:21 PM 
I saw there were several instances where it will allow you to automatically generate code such as when you were making the AceOnSteroidsApplication class and was wondering do you have an addon for Visual Studio for that as I don't get anything like the one that automatically generates members for the class. Anyways, thanks for making this as its a great help.

indiefreaks Jan 17, 2012 at 9:09 AM 
Hi n3kosan, I actually don't have it yet ready for WP7 as I'm currently working on a full retake of this tutorial series: IGF v0.9 broke a few things requiring me to record these videos back. So I decided to make the full game right from the start for the 3 platforms, share the source code and then only make the tutorial videos. I'm sorry but you'll have to wait for that one.

n3kosan Jan 16, 2012 at 2:16 PM 
Is there any way you could also add the WP7 source code + tutorial? I commented the Boot class but the app exits (with code 0) without displaying anything on screen (even after I add the introduction game state with the synapse start screen)

indiefreaks Oct 12, 2011 at 12:01 PM 
There will be audio but I need to record it back since the sound is crappy (bought a new mic just for this :p)

adamkane Oct 11, 2011 at 10:47 PM 
Is there audio?