Last edited Oct 19, 2011 at 3:16 PM by indiefreaks, version 2

Comments

Boinst Apr 28, 2012 at 6:23 AM 
At about 04:11, instead of:
SunBurn.AddManager(new BEPUPhysicsManager(GraphicsDeviceManager));
use instead
SunBurn.AddManager(new BEPUPhysicsManager(SunBurn));