Last edited Oct 19, 2011 at 2:16 PM by indiefreaks, version 2

Comments

Boinst Apr 28, 2012 at 5:23 AM 
At about 04:11, instead of:
SunBurn.AddManager(new BEPUPhysicsManager(GraphicsDeviceManager));
use instead
SunBurn.AddManager(new BEPUPhysicsManager(SunBurn));