indiefreaks studio » IGF News Feed 
Monday, September 24, 2012  |  From indiefreaks studio » IGF

It’s been a long time since I had the opportunity or reason to post a new entry in this blog mainly because my son and current daily job don’t let me enought spare time to move on my side projects. Still, today, I received an email from Jeff (BinaryContruct) who have been using IGF intensivelly [...]

Thursday, May 24, 2012  |  From indiefreaks studio » IGF

Greg Duncan, a Channel9 member, wrote an article about IGF on Coding4Fun!  :) Can you imagine how proud I could get with it?…  I mean, a one year one man only open source project for a niche market which is C# xna game developers who acquired a SunBurn engine license got an article in a [...]

Wednesday, April 18, 2012  |  From indiefreaks studio » IGF

I made it! Ace on Steroids is now available on the three platforms I intended to get and YOU can get its source code by just getting the game for just around 1 buck (US$1.29, €0.99, £0.79 and 80 MS Points on Xbox 360). Here is the PR I sent over some online media press: [...]

Tuesday, March 27, 2012  |  From indiefreaks studio » IGF

Yesterday, 26th March 2012, Dave Voyles published an interview of me sharing my thoughts and why I worked on Ace on Steroids as well as the open source Indiefreaks Game Framework. You can read it here: http://www.armlessoctopus.com/2012/03/26/phillipe-da-silva-spills-the-beans-on-ace-on-steroids-and-the-indiefreaks-xna-framework/

Thursday, March 22, 2012  |  From indiefreaks studio » IGF

Today is a release day! Ace on Steroids for Windows Ace on Steroids just passed IndieCity CAP (Community Approval Process) and is now available on Windows Vista & Windows 7 (32 and 64 bits editions). Browse to the store to see what you get: http://indiecity.com/game/Ace Other platform releases (WP7 and Xbox 360) as well as [...]

Tuesday, March 20, 2012  |  From indiefreaks studio » IGF

I’ve been quiet recently since I had a lot of side things to be done taking me away from game development. However, I’m back now and I come with a couple of news: Ace on Steroids announcement Finally, I am ready to submit Ace on Steroids on 3 platforms (Windows PC, Xbox 360, WP7) and [...]

Friday, February 10, 2012  |  From indiefreaks studio » IGF

With the next release of the Indiefreaks Game Framework will come a new feature dedicated to the WP7 builds which will make IGF totally compatible with this platform: The WP7 Virtual GamePad The idea behind it is to map player touch input to screen areas which will then transform it into PlayerInput thumbstick directions, button [...]

Wednesday, February 08, 2012  |  From indiefreaks studio » IGF

I finally reached this first milestone: getting Ace on Steroids available for Play test on Xbox 360! I reached a total count of 20 days of spare time development (actually, it’s exactly 19 days, 7 hours and 4 minutes) and I’m really close to get it all setup for release and start working on the [...]

Tuesday, January 03, 2012  |  From indiefreaks studio » IGF

With Christmas, the New Year eve and my wife taking a week of holidays, I couldn’t work much on Ace on Steroids for the last 2 weeks. Still, I managed today to integrate the sound fx I’ve been working on last month. I also decided to not make the music this time as I found [...]

Friday, December 23, 2011  |  From indiefreaks studio » IGF

In less than 4 days, with the help of 2 developers using intensively the Indiefreaks Game Framework, I managed to add a small set of features and fix a good list of bugs that were present in the v0.9.0.0 release. I’ve also been working on the new take of Ace on Steroids which allowed me [...]

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Last edited Aug 17, 2011 at 1:05 AM by indiefreaks, version 1

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