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Loading GameState Exception

While teh loading screen is active, if an object in its LoadContent function, change the rendertarget (with SetRenderTarget) to draw a custom texture on the fly.... an exception is thrown.

Id #994 | Release: None | Updated: Feb 14, 2013 at 3:20 AM by Magic73 | Created: Jan 15, 2013 at 3:46 PM by Magic73

FadeOut does not hide screen.

When the Application.FadeOut is called, the screen returns to it's original state after FadeOut has been executed.

Id #818 | Release: None | Updated: Feb 14, 2013 at 3:20 AM by ole_seelandt | Created: Jul 5, 2012 at 6:47 AM by Cavetrolls

Add flexibility for controls

Hi,     I have tried to create a new Control "AnimatedImage" (it's a sprite animation stored in one texture with a framecount and a framerate) but there is 2 issues.   First issue: To update my rec...

Id #712 | Release: None | Updated: Nov 30 at 12:54 PM by indiefreaks | Created: Apr 6, 2012 at 11:25 AM by indiefreaks

NullReferenceException on controls

Hi,   Sometimes an "NullReferenceException" is thrown in the "Refresh" method of the controls.   I have analysed this issue and i was see that the "Refresh" method can be called before the "LoadCon...

Id #696 | Release: None | Updated: Feb 14, 2013 at 3:20 AM by rc183 | Created: Mar 29, 2012 at 6:06 PM by rc183

Banking in Steering Behaviors doesn't apply correctly on 2D

While it seems to work properly when no constraints are placed on influence forces to specific steering behaviors, when the sum of all force influences have one component set to 0, banking just doe...

Id #490 | Release: None | Updated: Nov 30 at 12:54 PM by indiefreaks | Created: Jan 13, 2012 at 1:43 AM by indiefreaks

BEPU Physic not collide with rectangle object

Hi,   I have a ball and 2 objects (one cube 1 x1 and one rectangle).   My ball not collide with my rectangle but collide with my cube.   There is a sample attached.   Do you have an idea for this i...

Id #398 | Release: None | Updated: Feb 14, 2013 at 3:20 AM by indiefreaks | Created: Nov 16, 2011 at 1:30 AM by rc183

Add Remove feature to InstancingManager

As of today, it isn't possible to remove InstacingEntities. We need that before v1.0.0.0.

Id #331 | Release: IGF v1.0.0.0 | Updated: Feb 14, 2013 at 3:20 AM by indiefreaks | Created: Oct 19, 2011 at 3:42 PM by indiefreaks

Add Animation and SpriteSheet support to SpriteObject

Introduce an easy to use sprite animation system and spritesheet support to IGF 2D Sprite system.

Id #318 | Release: None | Updated: Feb 14, 2013 at 3:20 AM by Kafar | Created: Oct 13, 2011 at 8:30 AM by indiefreaks

Add an easy Localization feature

It would be great to provide a way to IGF users to easily create multi language games easily. Localization of a game is the typical kind of process that can be shared accross multiple features in I...

Id #315 | Release: None | Updated: Feb 14, 2013 at 3:21 AM by Magic73 | Created: Oct 12, 2011 at 12:40 AM by indiefreaks

Create XNA 4 builds

IGF uses by default the SunBurn Engine for all its scene management & rendering features (except Particle systems). Still, I received a bunch of requests to use some of IGF features on non SunBurn ...

Id #301 | Release: None | Updated: Feb 14, 2013 at 3:21 AM by indiefreaks | Created: Oct 6, 2011 at 11:23 AM by indiefreaks